![]() ![]() Examples include "give item_healthkit" for a health pack, or "give item_longjump" for the Long Jump Module. Type "give item_" with the item name included. You'll need to know the name of the item in question for this to work. Control it like you would if you were swimming. You should see a message saying "noclip ON". To activate, enter "noclip" into your console menu. You will also be able to phase through solid objects. You will be able to fly, unaffected by gravity and physics. You may have heard of this one, but if not, here's what it does. You should see a message saying "notarget ON". To activate, enter "notarget" into your console menu. They will not attack you, even if you attack them. This command will cause all hostile entities (aliens, marines, etc) except for Tentacles to become passive towards you. Avoid using this when in a moving vehicle, such as a train or elevator, as it may cause you to take damage, or cause the vehicle to stop. To activate, enter "impulse 101" into your console menu. It will equip you with every weapon in the game (yes, you read that right), it will equip your HEV suit (PCV in Opposing Force, guard armor in Blue Shift) if you're not already wearing it, it will add 15% to your suit power (armor integrity in Blue Shift), and it will give you some ammo for all your weapons. This command will likely become your best friend. You will never fear sentry turrets or Tentacles again. ![]() You should see a message saying "godmode ON". To activate, enter "god" into your console menu. The only things that will be able to harm you are falling out-of-bounds, or using the kill command. (~)Īs the name suggests, this command will make you completely invincible. Remember, to activate your console menu, simply press tilde. Here is an overview of the most helpful commands. Lastly, I have included an example map & resources of textures created in this tutorial for you to examine: Download here.You can now type commands into your console menu. A tutorial on this exists here: this tutorial. While this tutorial is written for 8-bit BMP creation in Photoshop, I have alternative methods shown within that use the program IRFANVIEW to convert & dither images from other paint programs to 8-bit BMP.Īnother option is that Wally has as a built-in paint function to create 8bit textures. This tutorial has been updated to mainly use Wadmaker but will still include legacy manual 8-bit indexing with photoshop. Optionally, you can pick up Wally and HL-Tools. Texture names cannot be any longer than 15 characters and spaces are NOT allowed. The special texture characters are as follows: Normal textures need no special characters. If you would like to see it before reading my tutorial, there is a tutorial on on texture creation by the author that can be viewed here.ģ) There are several types of textures that are designated by special characters. It is also of note that the image viewer IRFANVIEW can view the contents of Wadfiles. These WAD files can also be compiled into your map BSP for custom downloadable maps by using a CSG command. This tutorial will be focusing on Wadmaker due to its ease of use, support for modern formats, and automatic 8bit indexing, but will still include Wally for viewing, edits & manual indexing legacy guides. "Wadmaker" is a recent commandline program which supports the widest range of formats and has many quality of life fixes. ![]() "HL-Tools" is a hybrid wad & sprite viewer/editor that is more modern.ģ. It is the most common and one of the oldest wad creation, editing and viewing utilities.Ģ. "Wally" which is an image asset toolkit for Half-Life & Quake. ![]() Wad files can be created by several different programs:ġ. The programs we will be using both turn the image into 8bit index and pack the indexed BMP into wadfiles.Ģ) Textures must be stored in WAD files which are packages that hold textures. Final note is that as of 2019, Valve updated the steam GoldSrc engine to better handle non-power2 texture display. If you are making a stand-alone mod then ignore this warning. Keep in mind there is no texture compression so your texture filesizes can build up quickly because of this I also stress to use 512X512 very sparingly if you are making maps for multiplayer server download. GoldSrc textures must be BMP format with an 8-bit depth (256 colors index/palette) and dimensions must be in multiples of 16 though it is preferable to have them in powers of 2 because they are generally easier to work with. 1)Welcome to the GoldSrc Texture tutorial. ![]()
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